Verdict Create an animation studio from scratch, and even on free software is almost impossible. The debugged pipeline or the person who debugs it with this software product, no. There are no ready specialists for this software either ... but ... we do it. I will write about this later on, on Habr. Perhaps there will be enthusiastic heads with whom we will find a common language. We will also gladly accept new employees, we are now expanding and there are already people who moved to Kazan to work with us in the Navigator campus.

Verdict
Create an animation studio from scratch, and even on free software is almost impossible. The debugged pipeline or the person who debugs it with this software product, no. There are no ready specialists for this software either ... but ... we do it. I will write about this later on, on Habr. Perhaps there will be enthusiastic heads with whom we will find a common language. We will also gladly accept new employees, we are now expanding and there are already people who moved to Kazan to work with us in the Navigator campus.
Many thanks to all for your attention. Until next time!
And, of course, write in the comments if you want to offer your participation or, conversely, you want to know something from us and ask for advice. I will be glad to write about this.
http://www.pvsm.ru/blender/67900

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For the first time, I wrote to you because there is something to tell and finally appeared a little bit of time. Leitmotiv today will be a topic like learning 3D animation. The point of no return disappeared behind three years ago. So a small group of dreamers, five years in the animation hobby, decided to make a profession out of it. Today it is almost three years old, and a dozen people produce 3D animation: children's series and advertising for computer games. And then, little understanding how to make cartoons, there were six people. The fact that we've never done 3D animation before, and the fact that no one gets the original composition, is a separate story. And today - about how, almost from scratch, an animation studio was created in Kazan, working entirely on free software.

Tangible and Modular Input Device for Character Articulation