Using Shape Keys For Versioning
Using Shape Keys For Versioning
In the previous video we talked about how to use instances to create different versions out of a model, and be able to experiment until we like the result. This time we'll do the same, but using Shape Keys, commonly used for facial expressions and such, but useful for a lot more things.
By the end of the video, I'll explain several ways of applying the shape key to your model when you decide that you're done with it.
I hope you like it, and stay tuned for the next video, where I'll talk about the pros and cons of these two methods, so you are aware of the limitations and can work around them.
Instead of duplicating the model and moving it to a hidden layer, you can create instances. This has both pros and cons:
- Pro: lets you select different versions of the model from the list.
- With: when you have a version saved (Fake User enabled), you can not apply modifiers, as they can not be applied to multi-user meshes.
I hope it's useful!
In the previous video we talked about how to use instances to create different versions out of a model, and be able to experiment until we like the result. This time we'll do the same, but using Shape Keys, commonly used for facial expressions and such, but useful for a lot more things.
By the end of the video, I'll explain several ways of applying the shape key to your model when you decide that you're done with it.
I hope you like it, and stay tuned for the next video, where I'll talk about the pros and cons of these two methods, so you are aware of the limitations and can work around them.
Instead of duplicating the model and moving it to a hidden layer, you can create instances. This has both pros and cons:
- Pro: lets you select different versions of the model from the list.
- With: when you have a version saved (Fake User enabled), you can not apply modifiers, as they can not be applied to multi-user meshes.
I hope it's useful!
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