Shadow Catcher

So, in this tutorial we see how to use armatures, how to add bones, add constraints, how to use the edit / pose modes with armatures, custom shapes to make everything look cooler, and a lot of different tricks along the way :)


Sounds simple enough, but it is extremely useful when trying to integrate 3D objects into a real photo, for example. If you watch the video until the end, you'll see that thanks to the shadow catcher you'll be saving a lot of work, as before this feature was implemented, you'd need to do a tedious and complicated setup in order to extract shadows from the background and then compose them between the 3D objects and the background. Not only that, shadow catcher doesn't need you to wait until the compositing stage: you can now see the shadow only in the viewport when in Rendered mode.

There are some little things that could be improved (and I hope they will), like caustics are not supported, or reflections and indirect lighting doesn't work great yet... but still, this is a great starting point :)

Enjoy!

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Tangible and Modular Input Device for Character Articulation