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Complement to the animator: Bone Layer Manager Description: Addon allows you to customize names from layers to bones.

Complement to the animator: Bone Layer Manager Description: Addon allows you to customize names from layers to bones. Author: Alfonso Annarumma, Paolo Acampora Blender version: up to 2.79 Link to the original: Link to Yandex: download The animator works with a character in which there is a skeleton. If you have a good platform then it has a menu where you can select a group of bones and their properties. This is done with the help of add-ons, which are enhanced for this: Rigify, BlenRig and others. Option with a Rigify skeleton But what to do if you have a platform, which is made entirely from scratch without the use of addons. To get this menu, you need to understand the programming, even a little. It's complicated and long, not for the entertainer. After all, I want to liven up and not mess with the menu. A great add-on comes along - Bone Layer Manager. Addon allows you to customize layer names to the bones Action plan: Spread the bone chains in the layers. R

In this post, you will learn how I myself, without tutors and courses, without spending a dime, learned an agli in a year, from almost 0 to Upper Intermediate.

In this post, you will learn how I myself, without tutors and courses, without spending a dime, learned an agli in a year, from almost 0 to Upper Intermediate. So it's quite simple: Motivation! It was she who gave impetus to self-development and a thirst for knowledge of English rules, words and letters. I agree, there will not be much stopping you if you have motivation ... Everyone has their own motivation: some have to go abroad looking for a better life / work / study, others have to watch movies in the original and enjoy the voices of the actors, and not listen to our tiny and defective translations, third, to understand lessons English speaking, killing two birds with a stone: learning English, completing his vocabulary and developing in the area that interests him. (Purely for reference, in almost every area, be it anatomy, programming, drawing or anything, it's full of different courses and materials, and even more in English, they're steeper and better. When

Verdict Create an animation studio from scratch, and even on free software is almost impossible. The debugged pipeline or the person who debugs it with this software product, no. There are no ready specialists for this software either ... but ... we do it. I will write about this later on, on Habr. Perhaps there will be enthusiastic heads with whom we will find a common language. We will also gladly accept new employees, we are now expanding and there are already people who moved to Kazan to work with us in the Navigator campus.

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Verdict Create an animation studio from scratch, and even on free software is almost impossible. The debugged pipeline or the person who debugs it with this software product, no. There are no ready specialists for this software either ... but ... we do it. I will write about this later on, on Habr. Perhaps there will be enthusiastic heads with whom we will find a common language. We will also gladly accept new employees, we are now expanding and there are already people who moved to Kazan to work with us in the Navigator campus. Many thanks to all for your attention. Until next time! And, of course, write in the comments if you want to offer your participation or, conversely, you want to know something from us and ask for advice. I will be glad to write about this. http://www.pvsm.ru/blender/67900

To say that I am a lazy person, there is nothing to say. In fact, I do not do anything, in which my life does not depend. In general, the issue of motivation came out harshly, but it was decided very simply. I organized courses in Blender in Kazan. There was a group of 10 people and there was nowhere to go. But that did not seem enough. I organized in public - vk.com/blender_kzn, where I promised to publish this course absolutely free. And the way of pulling back or dragging was finally cut off. And he ran. Two classes were held in Kazan on Monday and Friday. That meant that from Tuesday to Thursday, I was editing the recording of Monday's session, and I was getting ready for a class on Friday, and over the weekend I was riding on Friday and preparing to Monday. Somehow, I did not think it would take all the time.

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To say that I am a lazy person, there is nothing to say. In fact, I do not do anything, in which my life does not depend. In general, the issue of motivation came out harshly, but it was decided very simply. I organized courses in Blender in Kazan. There was a group of 10 people and there was nowhere to go. But that did not seem enough. I organized in public - vk.com/blender_kzn, where I promised to publish this course absolutely free. And the way of pulling back or dragging was finally cut off. And he ran. Two classes were held in Kazan on Monday and Friday. That meant that from Tuesday to Thursday, I was editing the recording of Monday's session, and I was getting ready for a class on Friday, and over the weekend I was riding on Friday and preparing to Monday. Somehow, I did not think it would take all the time. And on the internet the videos stayed for 10 minutes, and the classes lasted two hours. It was not possible to assemble such a suitable material, so I got a trick. Less

For the first time, I wrote to you because there is something to tell and finally appeared a little bit of time. Leitmotiv today will be a topic like learning 3D animation. The point of no return disappeared behind three years ago. So a small group of dreamers, five years in the animation hobby, decided to make a profession out of it. Today it is almost three years old, and a dozen people produce 3D animation: children's series and advertising for computer games. And then, little understanding how to make cartoons, there were six people. The fact that we've never done 3D animation before, and the fact that no one gets the original composition, is a separate story. And today - about how, almost from scratch, an animation studio was created in Kazan, working entirely on free software.

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For the first time, I wrote to you because there is something to tell and finally appeared a little bit of time. Leitmotiv today will be a topic like learning 3D animation. The point of no return disappeared behind three years ago. So a small group of dreamers, five years in the animation hobby, decided to make a profession out of it. Today it is almost three years old, and a dozen people produce 3D animation: children's series and advertising for computer games. And then, little understanding how to make cartoons, there were six people. The fact that we've never done 3D animation before, and the fact that no one gets the original composition, is a separate story. And today - about how, almost from scratch, an animation studio was created in Kazan, working entirely on free software. Pipeline The main tool was the Blender program. So literally a month ago came the rendering of Cycles, who we coughed rashly to run for projects. It is now stable and almost all powerful, and t

Tangible and Modular Input Device for Character Articulation

Tangible and Modular Input Device for Character Articulation Articulation of 3D characters requires control over many degrees of freedom: a difficult task with standard 2D interfaces. We present a tangible input device composed of interchangeable, hot-pluggable parts. Embedded sensors measure the device’s pose at rates suitable for real-time editing and animation. Splitter parts allow branching to accommodate any skeletal tree. During assembly, the device recognizes topological changes as individual parts or pre-assembled subtrees are plugged and unplugged. A novel semi-automatic registration approach helps the user quickly map the device’s degrees of freedom to a virtual skeleton inside the character. User studies report favorable comparisons to mouse and keyboard interfaces. Our device provides input for character rigging and automatic weight computation, direct skeletal deformation, interaction with physical simulations, and handle-based variational geometric modeling.

Tangible and Modular Input Device for Character Articulation

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Designer joystick. Allows you to transfer the animation to the 3D model in real time and customizes as soon as you can. The documentation is open and, if desired, it can be repeated at home. Russian-language article: